The game places the player in a series of rooms, each one offering two doors leading into different hallways. However, every time a choice is made, something changes, objects shift, the atmosphere darkens, whispers grow louder, or reality itself becomes unstable.
The player must navigate these ever-changing spaces, questioning what’s real and whether they should move forward or turn back. The deeper they go, the more unsettling the changes become. Are they making the right choices, or is something toying with them?